AI Insights · Timothy · October 2023
Top 5 Hybridcasual Games on iOS in the Middle East Q3 2023
Discover the performance trends of the top 5 hybridcasual games on iOS in the Middle East during Q3 2023, highlighting their downloads, revenue, and active user metrics.
During Q3 2023, the top 5 hybridcasual games on iOS in the Middle East showcased intriguing performance trends in downloads, revenue, and active users. Below, we delve into the specifics for each game.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw fluctuating weekly revenue, peaking at around $86K in late June and experiencing a low of $30K in mid-September. Weekly downloads began at 8.7K in late June, dropping significantly to just above 1K by the end of September. Active users started at 48.3K in late June, decreasing to 33.4K by the quarter's end.
Stumble Guys by Scopely, Inc. had a notable increase in weekly revenue, reaching $37K by late August and ending the quarter at $35.9K. Downloads fluctuated, peaking at 21.5K in late August before declining to 6.6K by the end of September. The game’s active users started at 97.1K in late June, dropping to 58.4K by the end of the quarter.
Kingdom Guard: Tower Defense TD from TAP4FUN (HONGKONG) LIMITED exhibited variable weekly revenue, with a high of $44.8K in mid-July and a low of $15.6K in early September. Downloads were generally low, starting at 992 and peaking at 2.2K by the end of September. Active users saw a slight decline from 13K in late June to 10.9K by the quarter’s end.
Survivor!.io by HABBY experienced consistent weekly revenue, peaking at $22.6K in mid-July and ending the quarter at $14.6K. Downloads showed an upward trend towards the end of the quarter, reaching 6.9K in the final week of September. Active users were relatively stable, starting at 23.4K in late June and ending at 23.2K by the end of September.
Triple Match 3D by Boombox Games LTD had steady revenue, peaking at $11.3K in mid-September. Downloads increased mid-quarter, reaching 3.9K in early August, before dropping to 836 by the end of September. Active users started at 10.4K in late June, peaking at 14.4K in early August, and ending the quarter at 10.7K.
This data, sourced from Sensor Tower, provides a snapshot of the dynamic performance of these top hybridcasual games in the Middle East. For more detailed insights, visit Sensor Tower.